- Arrive at Goblin Village in company of Grenal
- Assigns some huts for rest
- LLOD-IV notices something unusual in the pile, eventually determining it is a bag of holding. When turned inside out it contains: Malachite stone, crude flint dagger, three marbles, mystery key, 11 silver, 1/2 eaten rations and a goblin child using it as a fort (kids find a way!).
- Torrych sheds his armour and looks much more confident in his movements without it. Has a “V” pattern on his chest (note: might have gotten this wrong, ask Garrett later)
- PCs get a long rest
- On waking, other PCs notice that Cyn has a complex pattern of fine green lines travelling up his left arm coming his mark and very small mushrooms are growing along them. On noticing it Cyn concentrates on it for a moment and it disappears. He doesn’t comment on it.
- Travel to trophy room
- At entrance LLOD-IV knocks on the door and through Violet (who is the only one who speaks draconic) talks with the dragon turtle, Plurtick
- Seems willing to talk but it being harassed by someone trying to chain him up
- PCs throw open the door and engage the harassing creature (a bugbear), easily defeating it
- LLOD-IV thru Violet negotiate with Plurtick to return to the bullywugs. They agree but only if not put in cage again
- Looting the trophy room find figurine, goblet, fine silverware and a old sealed dwarven scroll
- No one speaks dwarven but Holly is mostly to make out some of the gist.
* No drums in the deep…
* …by order of Durgadin The Black
* …none have found us…however… - Case & scroll worth about 50gp to the right community
- At entrance LLOD-IV knocks on the door and through Violet (who is the only one who speaks draconic) talks with the dragon turtle, Plurtick
** Bev & I distracted with strawberry shortcake prep and emergency whipping cream run so missed some here
- Head back to Splagel with Plurtick
- Back tracking to locked doors
- Attacked by two Citrullus plants. Easily defeated with minor damage to the party
- Investigate the “water heater roof”, which is exactly as described
- Come back to double locked doors which open easily with keys, water rushes in to previous dry chamber
- Beyond the locked doors
- Large green dragon statue
- When approached the dragon speaks and offers a riddle, “Runs but never walks, where I go you are behind me”. Answer is “Nose”. LLOD-IV figures it out (because players couldn’t…sigh).
- Door opens into another small room with three holes in the top. LLOD-IV & Cyn enter and doors slam shut and water starts pouring in from holes, quickly filling it.
- Panic ensues until a voice is heard offering to shut off water for returned help
- LLOD-IV hastily agrees
- Water shuts off and original door to statue opens, as well as a second door to a new chamber
- Entering the new chamber
- Another nice looking room (now also filling with water from the main citadel). Statues of regal goblins line the chamber.
- Hanging from a handwheel is a quasit (small demon) that appears to be the source of the voice
- At the end of the root is a 10’ across, 15’ deep pit, now full of water. Spike can be seen below
- Across the pit a green yellowish light is coming from a doorway
- PCs plan to swim across, except LLOD-IV who will walk along the bottom
- Tension Dice = 3